Senior Graphics Engineer
At a glance
Senior Software Engineering role at stardock. Plymouth · full-time · $100,000–$200,000 base.
techroles summary, based on the employer's posting.
What you'll do
- Build new rendering methods and improve existing ones for the game engine
- Create and tune shaders and materials for different platforms and machine capabilities
- Develop animation and special-effects systems
- Work with technical artists on editors and tools that streamline their art pipeline
- Implement graphics with DirectX, OpenGL, Vulkan or Metal
What you bring
- At least five years creating shaders and materials
- A bachelor's degree in computer science, engineering or mathematics, or equivalent professional experience
- Strong C++ ability, with command of 3D math, linear algebra, HLSL or GLSL, and rendering techniques
- You bring an optimization mindset and know optimization tools
Who this fits
This senior, full-time role is based at the Plymouth, Michigan office, with relocation assistance available. It suits an experienced graphics engineer who can work on rendering, shaders and engine systems.
From the employer
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance will be provided.
Primary Responsibilities Include:
- Develop and implement new and existing rendering techniques.
- Create and optimize shaders and materials to run on a variety of platforms and machine specifications.
- Develop systems for animations and special effects.
- Work with the technical art team to create editors and tools that help improve the art pipeline.
- Implement graphics using modern APIs (DirectX, OpenGL, Vulkan, Metal).
Education and/or Experience Desired:
- Bachelor's Degree in Computer Science, Engineering, Mathematics or equivalent work experience.
- 5+ years experience creating materials and shaders.
- Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination.
- A passion for optimization and familiarity with optimization tools.
- Self-motivated, likes to identify and solve problems.
- Very strong C++ background.
- Familiarity with Unreal Engine is a plus.
The salary for this position ranges from $100,000 to $200,000 annually, depending on your qualifications, experience, and expertise. Stardock is committed to offering a competitive compensation package tailored to the right candidate.