Senior Software Engineer
At a glance
Senior Software Engineering role at Storm8. Remote, United States · $100,000–$200,000 base.
techroles summary, based on the employer's posting.
What you'll do
- Build gameplay and backend features, taking each from implementation through testing and release
- Turn concepts from product, design and art partners into dependable technical features
- Track down live-game crashes, client-server failures and performance issues, then fix recurring defects
- Review code, shape technical designs and estimate work while flagging dependencies and risks
- Keep content and build pipelines healthy, test changes and help investigate release regressions
What you bring
- At least five years of professional software engineering experience, or equivalent practical experience
- Strong C# skills and professional experience shipping mobile games built with Unity
- A solid grasp of software architecture, data structures and system design
- Experience supporting consumer applications in production and debugging established codebases
- You can take features to production with limited supervision and clearly communicate estimates and technical tradeoffs
Who this fits
This suits a hands-on senior engineer who works across Unity game clients and backend services. It is a full-time remote role for candidates based in California, Washington, Oregon, Nevada, Connecticut, Hawaii, Arizona or Massachusetts, with team collaboration during Pacific Time business hours.
From the employer
Join us as a Senior Software Engineer on our development team!
We are looking for a Senior Software Engineer to develop features for our mobile games and maintain the quality and stability of our live products. This is a hands-on role working across game clients and backend services, with a focus on Unity/C# and Go.
You will be responsible for your features from implementation through testing and release. You will work directly with Product, Design, and Art teams to translate concepts into reliable, shippable features.
YOUR MISSION
Design and implement features across client-side gameplay and backend services.
Partner with Art, Design, and Product teams to translate creative requirements into technical implementations.
Diagnose and resolve issues in live products, including crashes, client-server integration failures, and performance bottlenecks.
Refactor existing code to improve maintainability and address recurring defects.
Participate in code reviews and contribute to technical design decisions.
Estimate development work and identify dependencies or technical risks before they affect delivery.
Maintain the health of content and build pipelines to ensure stable client and server deployments.
Validate your changes through automated tests, in-game testing, and release checks. Support production releases and investigate regressions.
YOUR BACKSTORY
5+ years of professional software engineering experience, or equivalent practical experience.
Strong proficiency in C# and professional experience developing and shipping mobile games in Unity.
Strong understanding of software architecture patterns, data structures, and system design.
Experience shipping consumer-facing applications and supporting them in a live production environment.
Strong debugging skills and experience diagnosing problems in established codebases.
Experience improving code quality and stability through automated testing, code reviews, and version control.
Ability to take a feature from implementation to production with limited supervision.
Strong cross-functional communication skills, conveying technical constraints, estimates, and solutions clearly to stakeholders and other departments.
Experience with Go (Golang) for backend service development, including API design and database integration.
Understanding of the casual or mid-core mobile game market and mechanics.
Experience with the mobile release lifecycle, including CI/CD pipelines and App Store/Google Play submissions.
Experience writing native plugins for Unity using Objective-C/Swift (iOS) or Java/Kotlin (Android).
Familiarity with live analytics platforms or BI tools to support data-driven decisions.
COMPENSATION
For employees based in California, Washington or Massachusetts the annual base salary range for this position is $100,000 to $200,000. Salary ranges for other locations may differ. Actual compensation will depend on work location, relevant experience, skills, qualifications, and internal equity.
REMOTE WORK
This is a full-time, fully remote position open to candidates based in California (CA), Washington (WA), Oregon (OR), Nevada (NV), Connecticut (CT), Hawaii (HI), Arizona (AZ), or Massachusetts (MA). The role requires availability from 9:00 a.m. to 5:00 p.m. Pacific Time for team collaboration.
WHO WE ARE
Founded in 2009, Storm8 is a remote working studio based in Palo Alto, CA, and has published over 45 games across a variety of genres - so there is something for everyone. With millions of players worldwide we continuously strive to find new ways to keep our audience coming back day after day.
Storm8 is part of the Stillfront Group, a global gaming company. We develop a wide range of digital games that attract over 50 million players each month. From well-established franchises like Supremacy, Big Farm, and BitLife to niche games, we span many different genres, including strategy, simulation, RPG and action, and casual and mash-up games.