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techroles

Senior C++ Engineer, Real-time Engine

roblox roblox.com Open · verified Oct 24, 2026
San Mateo Full-time Senior Backend Engineering

At a glance

Senior Backend Engineering role at roblox. San Mateo · full-time · $243,290–$295,250 base.

SalaryStated by roblox
$243,290 – $295,250
Base salary for this role, in USD per year, as published in the posting.
This role, from robloxOur estimate for the market: $183,575–$252,536Median $220,000
Above the market median of $220,000 for senior backend engineering roles in San Mateo.
Worked out from 8 postings that stated pay, median $220,000. Last updated Oct 13, 2026.
RoleBackend Engineering
SenioritySenior
LocationSan Mateo
EmploymentFull-time
Base pay$243,290–$295,250
PostedSep 15, 2026 · 5w ago
Role brief

techroles summary, based on the employer's posting.

What you'll do

  • Create and ship engine capabilities for avatar and world geometry, covering mesh conversion, detail levels, streaming and runtime loading
  • Coordinate with rendering, avatar and Studio groups and outside developers so your work can be used to build experiences
  • Test engine speed across devices and tune it, especially for phones
  • Move projects from initial direction to production, coach engineers and uphold technical quality and code health

What you bring

  • At least eight years delivering fast systems in game engines, real-time simulation, robotics, AR/VR or a similar field
  • Deep C++ ability and hands-on delivery of a production real-time 3D system, such as mesh processing or rendering
  • Experience weighing processor and graphics workload, memory, load times, image quality and frame stability on mobile or console
  • You can define and deliver unclear work independently, and explain technical ideas to different audiences

Who this fits

This senior individual contributor role suits an experienced C++ engineer with production 3D systems experience and a focus on performance on constrained devices. The San Mateo office schedule calls for on-site work Tuesday through Thursday, with Monday and Friday optional. Certain U.S. visa work authorizations may affect eligibility, and future H-1B sponsorship may not be available.

From the employer

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Job Description

The Geometry Scalability team builds the systems that power both Avatars and Environments across Roblox. Our mission is to enable millions of developers to build large, high-fidelity worlds and multiplayer experiences that still run smoothly on phones and low-end devices.

We’re the team that lets Roblox experiences evolve from simple platformers into massively multiplayer, open-world, AAA-quality games. This is a CEO-level priority: how Roblox “ages up” from kids’ games to experiences everyone wants to play, by making higher-fidelity avatars and environments performant at platform scale.

You Will:

  • Design and ship 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, runtime loading, and related performance systems.
  • Partner closely with other teams (Rendering, Avatar, Studio) and external developers so that the features you build are directly usable to create amazing experiences.
  • Profile and improve the performance of our game engine across a wide range of devices, with particular attention to mobile.
  • Lead by example: drive projects end-to-end, mentor other engineers, and help set a high bar for technical quality and code health on the team.

You Have:

  • Proven Expertise: 8+ years of professional experience building and shipping high-performance systems in domains such as game engines, real-time simulation, robotics, AR/VR, or similar.
  • Strong C++ Experience: Deep proficiency in C++, with a focus on writing clean, efficient, and maintainable code in large codebases.
  • Applied 3D Systems Experience: Demonstrated hands-on experience building at least one production system involving real-time 3D rendering, mesh or geometry processing, LOD, animation/skinning, spatial data, 3D asset pipelines, or GPU/client performance. Deep specialization in one area is not required, but meaningful hands-on experience is.
  • Real-time Performance Mindset: Experience diagnosing tradeoffs among CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms such as mobile or console.
  • Ownership in Ambiguity: A track record of driving work end-to-end when the problem wasn't fully specified: defining the approach yourself, seeing it through implementation, rollout, and production consequences; gathering more information when requirements didn't make sense.
  • Collaboration and Communication: Ability to work effectively across teams (Engine, Rendering, Avatar, Studio, and developer-facing teams) and explain complex technical topics clearly to different audiences.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range$243,290—$295,250 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Opportunity

Backend Engineering work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Backend Engineering$240k+

Find me work

By the team behind techroles.

Find me work
Opportunity

Backend Engineering work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Find me work

By the team behind techroles.