Sr Software Engineer - Gameplay (NST)
At a glance
Senior Software Engineering role at Nintendo. Redmond · $162,562–$224,121 base.
techroles summary, based on the employer's posting.
What you'll do
- Build and debug gameplay code that is clear to maintain and can run across platforms
- Review teammates’ code, improve its performance, and recommend changes to architecture, data structures, and algorithms
- Lead gameplay feature work, assign tasks to engineers, and check that their work meets expectations
- Coach less experienced gameplay engineers and set goals, monitor progress, and address performance issues
- Document technical decisions and help test products in development for quality and timely delivery
What you bring
- At least seven years of software engineering experience in a relevant field
- Advanced skills in C, C++, or C#, with strength in reviewing and improving other engineers’ code
- A computer science degree or related education, or equivalent experience
- Hands-on experience leading and mentoring gameplay engineers, plus knowledge of game development tools, workflows, and production pipelines
Who this fits
This role suits a senior gameplay engineer who wants to lead feature implementation and guide a small engineering group. It is hybrid in Redmond, with regular onsite work, and fully remote work is not available. You must be eligible to work in the United States; visa sponsorship is unavailable.
From the employer
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
For more information about NST, click here.
DESCRIPTION OF DUTIES:
- Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
- Reviews and optimizes other engineers’ code.
- Provides effective solutions by applying advanced programming skills and knowledge.
- Provides technical documentation and explanations intended for distribution to other parties.
- Allocates work to other team members and supervises their results.
- Mentors less experienced members of the team.
- Makes recommendations regarding system architectural design, data structures, and algorithm development.
- Manages team members’ performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
- 7 or more years of software engineering experience in the relevant field.
- Strong all-around programming skills including ability to review and optimize other engineers’ code.
- Strong understanding of core technologies, toolsets, and common workflows for video game development.
- In-depth understanding of interactive entertainment methodologies and production pipelines.
- Advanced knowledge of the relevant programming languages (C/C++/C#).
- Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development – to ensure high-quality execution and successful outcomes.
- Proven experience leading and mentoring other gameplay engineers.
- Undergraduate degree in Computer Science or related field; or equivalent education and experience.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:$162,562—$224,121 USD