Graphics Engineer - 3D
At a glance
Mid-level Software Engineering role at Huawei Technologies Canada Co., Ltd. Vancouver · full-time · CA$78,000–CA$168,000 base.
techroles summary, based on the employer's posting.
What you'll do
- Lead work on rendering systems and research areas independently, while guiding less experienced developers
- Build, debug and tune important rendering-engine features to strengthen their performance and competitiveness
- Work closely with internal research and development groups on graphics projects
What you bring
- More than two years of C or C++ programming, plus at least one year of hands-on real-time rendering work in computer graphics
- A bachelor's degree or higher in computer science, electronics engineering or a related discipline
- Practical exposure to an API such as Vulkan or OpenGL, and experience with Unreal Engine, Unity or another game engine
- You have shipped one or two AAA games, or led an advanced runtime graphics team and product through completion
Who this fits
This mid-level, on-site Vancouver role suits someone ready to lead rendering development and mentor teammates. It is a 12-month contract.
From the employer
Huawei Canada has an immediate 12-month contract opening for a Graphics Engineer - 3D
About the team
Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
About the job
Inspire and mentor developers and bring vast knowledge to the group.
Independently lead the development of rendering systems and areas of R&D.
Mentor younger team member and provide professional guidance and expertise.
Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.
Lead close work with internal R&D divisions.
The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.
About the ideal Candidate
Solid programming skills in C/C++ over 2 years.
Current work experience in the CG field of 1-2 years or more with hands-on development of real-time rendering and features.
Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
Experience with existing game engines such as UE, Unity or others.
Excellent communication and documentation skills.
Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.
Good knowledge of various topics in the CG field such as:
PBR / BRDF
Real-time ray tracing or global illumination
Rendering pipelines
Direct lighting and shading
Water & Simulation
Hair technology
Run time Cloud Rendering