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Graphics Engineer

Hark Open · verified Oct 24, 2026
San Jose Mid-level Software Engineering

At a glance

Mid-level Software Engineering role at Hark. San Jose · $150,000–$350,000 base.

SalaryStated by Hark
$150,000 – $350,000
Base salary for this role, in USD per year, as published in the posting.
This role, from HarkOur estimate for the market: $122,750–$210,750Median $153,000
The range includes the market median of $153,000 for mid-level software engineering roles in San Jose.
Worked out from 42 postings that stated pay, median $153,000. Last updated Oct 20, 2026.
RoleSoftware Engineering
SeniorityMid-level
LocationSan Jose
Base pay$150,000–$350,000
PostedSep 24, 2026 · 4w ago
Role brief

techroles summary, based on the employer's posting.

What you'll do

  • Build and maintain the device display pipeline across embedded platforms, including its graphics and rendering layers
  • Turn design and UX specifications into on-device interfaces that match the intended visual details
  • Tune graphics performance for low latency and efficient memory use across different pipelines and hardware
  • Set up graphics development, testing, continuous integration and performance regression practices

What you bring

  • At least seven years in graphics or UI engineering
  • Hands-on Vulkan and OpenGL ES work, including shader writing and render-pipeline design
  • Experience rendering and animating vector graphics, plus building for systems with tight memory, GPU and thermal limits
  • Strong C++ skills, familiarity with Linux userspace work, and experience creating a UI framework or rendering engine others use

Who this fits

This role suits a senior graphics engineer comfortable owning core rendering capabilities on embedded, resource-constrained devices. You’ll work with design and UX engineers, while sharing responsibility for the kernel GPU driver and userspace graphics stacks.

From the employer

About Hark

Hark is an artificial intelligence company building advanced, personalized intelligence. One that is proactive, multimodal, and capable of interacting with the world through speech, text, vision, and persistent memory.

We're pairing that intelligence with next-generation hardware to create a universal interface between humans and machines. While today's AI largely operates through chat boxes and decade-old devices, Hark is focused on what comes next: agentic systems that interact naturally with people and the real world.

To get there, we're developing multimodal models and next-generation AI hardware together - designed from the ground up as a single, unified interface for a new era of intelligent systems.

About the Role

The Embedded Software team is looking for a Senior/Staff Graphics Engineer to own the graphics stack behind Hark's device display. You will share the ownership of kernel GPU driver and userspace graphics stacks, building the rendering engine and the UI framework that everything else on the product is drawn with, on resource constrained platforms with novel form factors.

This is the layer underneath the product experience. Design and our UX engineers define what the interface does; you define the capabilities of the interface.

Responsibilities

  • Own Display & Graphics stack: Design, develop, and maintain the display pipeline across different embedded platforms
  • Work directly with Design and with the UX engineers to get real designs onto the device at full fidelity.
  • Performance Optimization: Analyze and optimize the graphics pipeline to ensure high performance, low latency, and efficient memory bandwidth across different graphics pipelines and architectures
  • Establish the practices for graphics development, testing, performance regression, and CI.

Requirements

  • 7+ years of industry experience in graphics or UI engineering.
  • Deep hands-on experience with Vulkan and OpenGL ES, including shader authoring (GLSL/SPIR-V) and render pipeline design.
  • Strong experience with vector graphics rendering and animation.
  • Proven track record on embedded or resource-constrained systems: limited RAM, limited GPU, real thermal envelope.
  • Solid C++ and familiarity with Linux userspace development.
  • Experience owning a UI framework or rendering engine that other engineers built on top of.
  • Strong cross-functional communication.

Bonus Qualifications

  • Familiarity with low level display HW including Serializer/Deserializer, video links and display interfaces
  • Familiarity with display virtualization
  • Experience with both retained-mode and immediate-mode rendering frameworks..
  • SVG or other vector formats and their GPU-accelerated rendering.
  • Understanding of display hardware interfaces (MIPI DSI, HDMI) and display driver integration on embedded Linux.
  • Game engine experience (Unreal, Unity).
  • Shipped a custom system-level UI framework or graphics stack on a commercial device.

Compensation

The US base salary range for this full-time position is between $150,000 - $350,000 annually.

The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.

Opportunity

Software Engineering work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Software Engineering$150k+

Find me work

By the team behind techroles.

Find me work
Opportunity

Software Engineering work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Find me work

By the team behind techroles.