Senior Gameplay Animator
At a glance
Senior Software Engineering role at emberlab. Orange · full-time · $88,000–$120,000 base.
techroles summary, based on the employer's posting.
What you'll do
- Build and refine 3D gameplay animations for combat and interactive events, using testing and iteration to shape the result
- Put animations into the game and its animation systems, checking that they work in the project
- Coordinate with design and engineering so animation choices fit gameplay mechanics and technical limits
- Address bugs in assigned work, maintain animation features, and improve workflows and tools
- Use team feedback and playtests to refine animations and keep your techniques current
What you bring
- At least five years working on gameplay animation
- A portfolio, with strong body-mechanics and action animation skills
- Excellent Maya ability and proficiency with animation systems in UE5
- Experience with Unreal Engine 4 or 5, plus at least one shipped title
Who this fits
This senior role suits an animator who works closely with design and engineering and can manage deadlines. The position is in-office in Orange, and applicants should include a portfolio.
From the employer
At Ember Lab, our goal is to create powerful, transformative experiences that impact people for a lifetime. Having released our debut game, Kena: Bridge of Spirits, in 2021 this journey is just beginning. We’re looking for collaborative team members who share our passion for storytelling and are eager to help us shape the future of Ember Lab.
We believe a strong, collaborative environment is critical to creating memorable experiences. As a Senior Gameplay Animator, you will conceptualize, design, develop and execute 3D animations. You will collaborate across teams to bring these animations and Ember Lab work to life!
Description
- Create, test, and iterate on gameplay animations related to combat and interactive events
- Integrate animations into game project and relevant animation systems
- Collaborate with the design and engineering teams to ensure animations align with gameplay mechanics and technical constraints.
- Iterate and refine animations based on feedback from team members and playtesting.
- Attend to bugs related to tasks and maintain relevant animation features
- Contribute to the development of animation workflows and tools to streamline the animation process.
- Stay up-to-date with industry trends and techniques to continually improve the quality of animations.
Requirements
- 5+ years of gameplay animation experience
- Strong skills in animating body mechanics and action
- Excellent Maya animation skills
- Proficient with animation systems in UE5
- Strong verbal and written communication skills
- Strong time management skills and ability to meet deadlines
- Shipped 1+ title
- Unreal Engine 4 or 5 experience
Location
- In Office
To Apply
- Please include a portfolio
Compensation Range
The standard annual base salary range for this role in the U.S. is $88,000 - $120,000 USD. Actual pay will vary depending on experience, qualifications, performance and location. The base salary range for locations outside of the U.S. will be adjusted according to location.
At Ember Lab, we like to keep things professional and straightforward when it comes to hiring. All of our recruitment happens through official channels like an Ember Lab email, our recruitment platform BambooHR, or LinkedIn.
If you ever get a message from someone claiming to be us through an unexpected or suspicious platform, it’s probably not legit—feel free to ignore it or give us a heads-up at contact@emberlab.com.
We’ve got your back when it comes to keeping the process safe and secure!