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techroles

Software Engineer, Developer Productivity

Chalk chalk.ai Open · verified Oct 24, 2026
On-site San Francisco New York Full-time Mid-level Software Engineering

At a glance

Mid-level Software Engineering role at Chalk. San Francisco · full-time · $170,000–$280,000 base.

SalaryStated by Chalk
$170,000 – $280,000
Base salary for this role, in USD per year, as published in the posting.
This role, from ChalkOur estimate for the market: $169,488–$240,000Median $200,000
The range includes the market median of $200,000 for mid-level software engineering roles in San Francisco.
Worked out from 212 postings that stated pay, median $200,000. Last updated Oct 24, 2026.
RoleSoftware Engineering
SeniorityMid-level
LocationSan Francisco
WorkplaceOn-site
EmploymentFull-time
Base pay$170,000–$280,000
PostedAug 13, 2026 · 2mo ago
Also hiring inNew York
Role brief

techroles summary, based on the employer's posting.

What you'll do

  • Take charge of Bazel, managing its toolchains and dependencies while expanding remote execution
  • Give engineers a consistent way to build and run Chalk in containerized development environments
  • Set up shared testing and benchmarking practices, and keep CI fast and dependable
  • Reduce flaky tests and shorten C++ and Rust build times through caching, toolchain changes and dependency cleanup

What you bring

  • At least five years as a professional software engineer, with hands-on C++ development
  • Strong distributed systems experience
  • A computer science degree or equivalent experience, with practical expertise carrying more weight than the credential

Who this fits

You’ll suit an engineer who can take ownership, make practical tradeoffs, and communicate across engineering teams. Developer productivity work is a plus, and Bazel experience is preferred; the role can accommodate someone ramping up in that area. This is an in-office role in San Francisco, five days a week, with flexibility for unavoidable conflicts.

From the employer

About Chalk

Chalk (chalk.ai) is the platform for production AI. Trusted by enterprises including Whatnot, Grindr, Mission Lane, Turo, and Apartment List, Chalk brings together context, runtime, and learning for agents and models. Chalk’s Context Engine delivers live context by querying data across warehouses, databases, streams, and APIs, straight from the source. Chalk’s runtime powers agents and models with infrastructure and governed access to LLMs and tools. Together, these capabilities help teams build AI that understands their business, continuously improves, and runs reliably in production. We've recently raised a $50 million Series A, led by Felicis. Learn more at chalk.ai.

About the role

We are hiring a Software Engineer to make every other engineer at Chalk move faster. You will be responsible for building our internal developer platform, from Bazel and CI through to release automation, and the tooling engineers use locally.

Today this work is spread across the engineering team alongside everything else people are shipping. You would be the first person to own it outright, set the priorities, and build the function from here.

Our product runs inside customers' airgapped environments, meaning we need our code deployments done right the first time. Chalk's engine is C++ and Rust with a Python interface, and it is held to a demanding latency bar of 100k QPS in 5ms. That means CI has to catch performance regressions, not just correctness bugs.

We run a mix of GitHub Actions and Buildkite today and are currently consolidating on Buildkite and Bazel. Bazel and containerized dev environments are where the next gains will come from.

To be successful in this role, C++ and distributed systems experience matter most. You will also need strong communication skills to work across an engineering org. Developer Productivity specific experience is highly desirable but we're open to ramping someone up.

We're in the office 5 days a week. When unavoidable conflicts come up, we're flexible. This is not a hybrid role.

What you will do

  • Own our Bazel build system, including toolchains, dependency management, and remote execution.

  • Work across the engineering organization to create a consistent experience for engineers to run and develop Chalk in containerized dev environments.

  • Establish test and benchmark patterns.

  • Own CI health, which includes speed and reliability.

  • Drive down test flakiness.

  • Make C++ and Rust builds and tests faster through toolchain work, caching, remote execution, and dependency hygiene.

What we're looking for

  • 5+ years of professional experience as a Software Engineer, ideally in developer productivity.

  • C++ coding experience as a Software Engineer.

  • Strong Distributed Systems experience.

  • Ideally have hands-on Bazel experience. You have written and debugged BUILD files and Starlark, configured toolchains, and worked through either a real migration or in a large existing workspace.

  • Ability to work autonomously and to make pragmatic tradeoffs with an eye towards business outcomes.

  • Strong communication skills.

  • Bachelor's degree in Computer Science or equivalent experience. Strong experience matters more here than the credential.

Bonus points

  • Experience with Nix

  • Experience with Buildkite

  • Experience with Bazel remote execution and remote caching at scale

  • Experience writing custom Bazel rules

  • Experience with benchmark infrastructure for latency sensitive systems

  • Experience building developer platforms used by an entire engineering org

Opportunity

Software Engineering work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Software Engineering$170k+

Find me work

By the team behind techroles.

Find me work
Opportunity

Software Engineering work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Find me work

By the team behind techroles.